Machine translation, reviewed — the French version is authoritative.Read the French version →
LIVEX
20 About

Where LIVEX comes from.

LIVEX was born of a question, not a plan. Here, in the author's words, what it seeks to explore — and the project's real, dated state.

Can we build a virtual environment governed by fundamental laws, within which autonomous entities produce behaviours and structures that were not explicitly programmed?

That is the question that gave rise to LIVEX. Before being a development project, LIVEX was born of a curiosity for science fiction and LitRPG worlds: worlds that seem alive because their entities have needs, perceptions and the ability to decide.

I am a developer and 3D visual artist. My background led me to both sides of the same problem: how to represent a world, and how to build what makes it work. LIVEX arose from the meeting of visual creation, development and curiosity about complex systems.

My vision is simple: do not program the behaviours I want to observe, but build the environment and the laws that can allow them to emerge. And if something interesting appears, it is not enough to show it — it must be possible to observe it, measure it, analyse it and, as far as possible, reproduce it.

In practice this yields three complementary building blocks: SYNE, the engine that holds the truth of the world; ECHOS, which observes and analyses what happens there; andPRISM, which renders the world without ever being its source. The whole is documented and measured rather than promised.

— Donovan Chartrain

20.1 The project in brief

Facts, not slogans.

The values below are dated and come from the site's single source; they describe the state of the repository, not a promise of publication.

ElementValue
NaturePersonal research project on multi-agent simulation
ComponentsSYNE (engine) · ECHOS (observation) · PRISM (rendering)
LicenceGPL-3.0-or-later (LIVEX code excluding PRISM) · CC BY 4.0 (site content)
Repositorygithub.com/donovan-dev-web/LIVEX ↗
StateNo public release — target version V0.2
Last measured state19 October 2026

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