LIVEX

Living Intelligent Virtual Ecosystem eXperience

Observe what emerges.

An experimental multi-agent simulation platform, from the engine that keeps the world alive to its 3D representation: three separate layers, explicit rules, results to observe.

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Fig. 1 — Exploded view of LIVEX's three layers. Conceptual illustration, not a screenshot.
01 SYNE · world truth · 02 ECHOS · observation · 03 PRISM · 3D representation
V0.2 - in preparation

No public version is downloadable to date. The component states described below reflect the development repository, not a distribution. See the Versions page.

01 The premise

Make legible what no one wrote.

LIVEX seeks to make observable a collective behaviour that was never programmed by hand. Its method rests on two requirements: a deterministic engine (the same starting point replays the same run, bit for bit) and a clean separation between what happens (the engine) and what is said about it (the observation).

  • Deterministic — same seed, same configuration, same trajectory.
  • Separated — simulate, measure, make visible: three independent layers.
  • Documented — every published figure has a dated internal source.
03

components

An engine, an observation system, a rendering module — independent, linked by explicit contracts.

00

public version

The project has moved to V0.2. No public release or tag has been placed to date.

1,356

passing tests

As of 19 October 2026, 0 failures across the local suites. A number of method, not a promise.

world SYNE · simulates traces ECHOS · measures understanding PRISM · makes visible →
02 Architecture

Three components, explicit contracts.

Systems & Emergent Network Engine

SYNE

Deterministic multi-agent simulation engine: rules, world, ticks and bit-for-bit replayability from a seed.

Experimental

Details →
Preview of the LIVEX Launcher
Emergent Cognition & Holistic Observation System

ECHOS

Ingestion, analysis and headless API: reading runs, viability metrics, detection of loops and emergent patterns.

Experimental

Details →
Preview of ECHOS: agent tracking
Perceptual Rendering & Interactive Simulation Module

PRISM

Perceptual rendering and interactive simulation module: Unreal project and PRISM-LDK integration plugin.

In development

Details →
Preview of PRISM rendering
Public interface contracts — snapshot 0.5.0 · run_id “run-<seed>-<12hex>” · persistence schema v5

The “Screenshot” placeholders will be replaced by real captures of the published version. No illustration stands in for a screenshot.

03 Journal

What moves, dated.

The journal records milestones and technical decisions, with their date. In-depth articles are added progressively.

View the journal →

Method note. LIVEX publishes its limitations as readily as its results. The states (available, experimental, in development, envisaged, out of scope) describe the repository, never an intention. No claim on this site is published without a dated internal source.