A pipeline, three responsibilities.
LIVEX links three components by explicit contracts. The world produces traces, observation measures them, rendering makes them visible — never mixing roles.
From world to perception.
Each stage is independent and versioned separately: any component can be replaced without breaking the others, as long as transport and persistence contracts are respected. That decoupling is what makes the stack testable and evolvable.
Three blocks, three declared states.
SYNE
Deterministic multi-agent simulation engine: rules, world, ticks and bit-for-bit replayability from a seed.
Experimental
Engine working in the repository (0.17.0); no public distribution to date (October 2026).
Details →Systems & Emergent Network Engine
ECHOS
Ingestion, analysis and headless API: reading runs, viability metrics, detection of loops and emergent patterns.
Experimental
Headless API working in the repository (package 0.1.0); not publicly distributed.
Details →Emergent Cognition & Holistic Observation System
PRISM
Perceptual rendering and interactive simulation module: Unreal project and PRISM-LDK integration plugin.
In development
Unreal project and PRISM-LDK plugin at a work-in-progress version; the rendering experience is out of scope for V0.2.
Details →Perceptual Rendering & Interactive Simulation Module
Capture slots: replaced by real captures of the published version. No illustration stands in for a screenshot.
What links the stages.
| Contract | Version / format | Note |
|---|---|---|
| Observability contract (snapshot) | 0.5.0 | Adds simulatedTimeSeconds; world description world_initialized 1.1. |
| Run identifier format | run-<seed>-<12hex> | Seed is included in the identifier; ECHOS does not derive it from the ID. |
| ECHOS persistence schema | SQLite v6 | Additive migration mean_food/mean_water. |
| Local ports (V0.2) | 5180 / 5181 / 5000 | Bindings local only (127.0.0.1). |
These contracts evolve under Semantic Versioning. Any breaking change is reported in theCHANGELOG.
A monorepo, isolated components.
| Directory | Content | Status |
|---|---|---|
syne/ | .NET simulation engine (SYNE) | Experimental |
echos/ | Observation, analysis, headless API (Python package) | Experimental |
prism/ | Unreal project and PRISM-LDK plugin | In development |
launcher/ | Desktop application (Avalonia) — orchestration and presentation | In development |
docs/ | Monograph, architecture, governance, documentation | — |
site/ | This static showcase site (Astro) | — |
Orchestration and evidence.
Launcher
The orchestration layer: drive, combine and archive work carried out with SYNE, ECHOS and PRISM from a single interface.
The Launcher →Reproducibility and measurements
Tests, coverage and benchmarks: what is claimed is measured, dated and reproducible — or flagged as unverified.
See results →