Machine translation, reviewed — the French version is authoritative.Read the French version →
LIVEX
27 Press kit

Resources for the press.

Everything you need to talk about LIVEX without distorting it: ready-to-use boilerplate, verifiable facts and visual usage rules.

27.1 In one sentence

The project, summarised.

LIVEX is a multi-agent simulation ecosystem that makes collective behaviour observable: an engine (SYNE), a cognition-observation system (ECHOS) and a perceptual renderer (PRISM).

15 seconds

LIVEX simulates worlds inhabited by autonomous entities. It does not program behaviour: it builds the laws that let behaviour emerge, then measures it.

30 seconds

LIVEX brings together a simulation engine (SYNE), a cognition-observation system (ECHOS) and a perceptual renderer (PRISM). The goal: produce behaviour that was not explicitly programmed, then analyse and reproduce it.

1 minute

Born of one question — can emergent behaviour arise from simple laws? — LIVEX is a personal research project. LIVEX component code is open under the GNU GPL v3.0 or later; the Unreal PRISM project remains subject to the Epic Games EULA. No public release exists yet; the state of the repository is published and dated.

These three levels of detail may be reused as they are, provided the project and its author are credited — see licence and reuse.

27.2 Key facts

Facts, not slogans.

ItemValue
NameLIVEX — Living Intelligent Virtual Ecosystem eXperience
NaturePersonal research project in multi-agent simulation
ComponentsSYNE (engine) · ECHOS (observation) · PRISM (rendering)
AuthorDonovan Chartrain
LicenceGPL-3.0-or-later (LIVEX code excluding PRISM) · CC BY 4.0 (site content)
ReleaseNo public release — target version V0.2
Last measured state19 October 2026
Repositorygithub.com/donovan-dev-web/LIVEX ↗

Figures and project state come from the Versions page; they are dated and do not amount to a stability promise.

27.3 Logo and visual identity

The mark, and its limits.

The LIVEX logo is a vector file available in the repository:livex-mark.svg ↗. Three component marks accompany the main one, in the same folder:syne-mark.svg ↗,echos-mark.svg ↗,prism-mark.svg ↗.

Real screenshots of the Launcher and ECHOS are also published in the repository (site/public/captures/ ↗) and may be reused. The GIF animations in that folder are temporary presentation images: do not cite them as footage of the software.

Usage rules. The LIVEX name and logo are protected; their use is reserved for editorial and descriptive purposes. Do not modify them, or imply affiliation or endorsement. Site content may be reused under CC BY 4.0; LIVEX component code is under the GNU GPL v3.0 or later, while the Unreal PRISM project remains under the Epic Games EULA.

27.4 Contact

To go further.

Editorial requests, interviews or requests for additional visuals go through the public repository:github.com/donovan-dev-web/LIVEX/issues ↗.

About the authorLicence and reuse