Resources for the press.
Everything you need to talk about LIVEX without distorting it: ready-to-use boilerplate, verifiable facts and visual usage rules.
The project, summarised.
LIVEX is a multi-agent simulation ecosystem that makes collective behaviour observable: an engine (SYNE), a cognition-observation system (ECHOS) and a perceptual renderer (PRISM).
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LIVEX simulates worlds inhabited by autonomous entities. It does not program behaviour: it builds the laws that let behaviour emerge, then measures it.
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LIVEX brings together a simulation engine (SYNE), a cognition-observation system (ECHOS) and a perceptual renderer (PRISM). The goal: produce behaviour that was not explicitly programmed, then analyse and reproduce it.
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Born of one question — can emergent behaviour arise from simple laws? — LIVEX is a personal research project. LIVEX component code is open under the GNU GPL v3.0 or later; the Unreal PRISM project remains subject to the Epic Games EULA. No public release exists yet; the state of the repository is published and dated.
These three levels of detail may be reused as they are, provided the project and its author are credited — see licence and reuse.
Facts, not slogans.
| Item | Value |
|---|---|
| Name | LIVEX — Living Intelligent Virtual Ecosystem eXperience |
| Nature | Personal research project in multi-agent simulation |
| Components | SYNE (engine) · ECHOS (observation) · PRISM (rendering) |
| Author | Donovan Chartrain |
| Licence | GPL-3.0-or-later (LIVEX code excluding PRISM) · CC BY 4.0 (site content) |
| Release | No public release — target version V0.2 |
| Last measured state | 19 October 2026 |
| Repository | github.com/donovan-dev-web/LIVEX ↗ |
Figures and project state come from the Versions page; they are dated and do not amount to a stability promise.
The mark, and its limits.
The LIVEX logo is a vector file available in the repository:livex-mark.svg ↗. Three component marks accompany the main one, in the same folder:syne-mark.svg ↗,echos-mark.svg ↗,prism-mark.svg ↗.
Real screenshots of the Launcher and ECHOS are also published in the repository (site/public/captures/ ↗) and may be reused. The GIF animations in that folder are temporary presentation images: do not cite them as footage of the software.
Usage rules. The LIVEX name and logo are protected; their use is reserved for editorial and descriptive purposes. Do not modify them, or imply affiliation or endorsement. Site content may be reused under CC BY 4.0; LIVEX component code is under the GNU GPL v3.0 or later, while the Unreal PRISM project remains under the Epic Games EULA.
To go further.
Editorial requests, interviews or requests for additional visuals go through the public repository:github.com/donovan-dev-web/LIVEX/issues ↗.