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LIVEX
06 Architecture · SYNE

The engine.

SYNE (Systems & Emergent Network Engine) drives the simulated world. It is deterministic: from the same seed, a run replays identically.

Experimental SYNE 0.17.0 · .NET engine (repository)

Experimental: the engine is functional in the repository, but no public distribution exists to date.

6.1 Role

Set rules, let them play out.

SYNE defines a world (space, resources, time) and agents that act according to explicit rules. At each tick, the world advances one deterministic step: no decision is left to unrecorded randomness.

The benefit for the researcher: rules are readable, versioned and replayable. A result can be re-read, discussed and reproduced by a third party, without relying on an opaque engine.

The engine produces a snapshot — a structured picture of the world state — and an event trace. It is this trace, not the engine, that drives observation.

SYNE capture
to be provided · 16:9
Fig. 1 — Reserved capture slot: no real capture of SYNE is available to date. A visual will only be published once it is authentic.
6.2 Determinism

The same start, the same run.

Bit-for-bit determinism is a contract: replaying a run with the same seed must reproduce exactly the same trajectory. This is what makes a result verifiable and a measurement reproducible.

ElementValue
Engine version0.17.0
Run identifierrun-<seed>-<12hex>
Snapshot contract0.5.0
Persistence schemav5