Rendering.
PRISM (Perceptual Rendering & Interactive Simulation Module) gives form and presence to the simulated world. It is the least advanced component of the project, and we say so.
In development Unreal project and PRISM-LDK plugin
In development: the PRISM rendering experience is out of scope for V0.2. No playable version is claimed.
Making dynamics visible.
Where SYNE computes and ECHOS measures, PRISM makes things perceptible: it transforms the world state and its events into an observable and interactive scene. It consists of an Unreal project and an integration plugin, PRISM-LDK.

The youngest component.
PRISM is a work-in-progress. No timeline is promised: rendering is deliberately out of scope for V0.2, so that validation of the engine and observation is not diluted.
The project's roadmap is authoritative for the steps ahead.
Do not assume that local protections in the engine or mock secure distribution of the PRISM project. See SECURITY.md.